Answer by ProjectEW
You add an Empty (Shift-A -> Empty). It will appear as a Transform in Unity.
View ArticleAnswer by ProjectEW
If you want the force to remain constant regardless of distance, use rigidbody.AddForce((otherObject.transform.position - transform.position).normalized * forceAmount * Time.smoothDeltaTime)
View ArticleAnswer by ProjectEW
You add an Empty (Shift-A -> Empty). It will appear as a Transform in Unity.
View ArticleAnswer by ProjectEW
If you want the force to remain constant regardless of distance, use rigidbody.AddForce((otherObject.transform.position - transform.position).normalized * forceAmount * Time.smoothDeltaTime)
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